|  | 1.0.0 API documentation
    | 
| Functions | |
| template<typename T , qualifier Q> | |
| GLM_FUNC_DECL bool | leftHanded (vec< 3, T, Q > const &tangent, vec< 3, T, Q > const &binormal, vec< 3, T, Q > const &normal) | 
| Return if a trihedron left handed or not.  More... | |
| template<typename T , qualifier Q> | |
| GLM_FUNC_DECL bool | rightHanded (vec< 3, T, Q > const &tangent, vec< 3, T, Q > const &binormal, vec< 3, T, Q > const &normal) | 
| Return if a trihedron right handed or not.  More... | |
Include <glm/gtx/handed_coordinate_space.hpp> to use the features of this extension.
To know if a set of three basis vectors defines a right or left-handed coordinate system.
| GLM_FUNC_DECL bool glm::leftHanded | ( | vec< 3, T, Q > const & | tangent, | 
| vec< 3, T, Q > const & | binormal, | ||
| vec< 3, T, Q > const & | normal | ||
| ) | 
Return if a trihedron left handed or not.
From GLM_GTX_handed_coordinate_space extension.
| GLM_FUNC_DECL bool glm::rightHanded | ( | vec< 3, T, Q > const & | tangent, | 
| vec< 3, T, Q > const & | binormal, | ||
| vec< 3, T, Q > const & | normal | ||
| ) | 
Return if a trihedron right handed or not.
From GLM_GTX_handed_coordinate_space extension.
 1.8.18
 1.8.18