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   23 #include "../gtc/constants.hpp" 
   24 #include "../geometric.hpp" 
   25 #include "../trigonometric.hpp" 
   26 #include "../matrix.hpp" 
   28 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 
   29 #       pragma message("GLM: GLM_EXT_matrix_projection extension included") 
   49         template<
typename T, 
typename U, qualifier Q>
 
   51                 vec<3, T, Q> 
const& obj, mat<4, 4, T, Q> 
const& model, mat<4, 4, T, Q> 
const& 
proj, vec<4, U, Q> 
const& viewport);
 
   65         template<
typename T, 
typename U, qualifier Q>
 
   67                 vec<3, T, Q> 
const& obj, mat<4, 4, T, Q> 
const& model, mat<4, 4, T, Q> 
const& 
proj, vec<4, U, Q> 
const& viewport);
 
   81         template<
typename T, 
typename U, qualifier Q>
 
   83                 vec<3, T, Q> 
const& obj, mat<4, 4, T, Q> 
const& model, mat<4, 4, T, Q> 
const& 
proj, vec<4, U, Q> 
const& viewport);
 
   97         template<
typename T, 
typename U, qualifier Q>
 
   99                 vec<3, T, Q> 
const& win, mat<4, 4, T, Q> 
const& model, mat<4, 4, T, Q> 
const& 
proj, vec<4, U, Q> 
const& viewport);
 
  113         template<
typename T, 
typename U, qualifier Q>
 
  115                 vec<3, T, Q> 
const& win, mat<4, 4, T, Q> 
const& model, mat<4, 4, T, Q> 
const& 
proj, vec<4, U, Q> 
const& viewport);
 
  129         template<
typename T, 
typename U, qualifier Q>
 
  131                 vec<3, T, Q> 
const& win, mat<4, 4, T, Q> 
const& model, mat<4, 4, T, Q> 
const& 
proj, vec<4, U, Q> 
const& viewport);
 
  142         template<
typename T, qualifier Q, 
typename U>
 
  144                 vec<2, T, Q> 
const& center, vec<2, T, Q> 
const& delta, vec<4, U, Q> 
const& viewport);
 
  149 #include "matrix_projection.inl" 
  
GLM_FUNC_DECL genType proj(genType const &x, genType const &Normal)
Projects x on Normal.
GLM_FUNC_DECL vec< 3, T, Q > projectNO(vec< 3, T, Q > const &obj, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.
GLM_FUNC_DECL mat< 4, 4, T, Q > pickMatrix(vec< 2, T, Q > const ¢er, vec< 2, T, Q > const &delta, vec< 4, U, Q > const &viewport)
Define a picking region.
GLM_FUNC_DECL vec< 3, T, Q > unProjectNO(vec< 3, T, Q > const &win, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
Map the specified window coordinates (win.x, win.y, win.z) into object coordinates.
GLM_FUNC_DECL vec< 3, T, Q > unProjectZO(vec< 3, T, Q > const &win, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
Map the specified window coordinates (win.x, win.y, win.z) into object coordinates.
GLM_FUNC_DECL vec< 3, T, Q > projectZO(vec< 3, T, Q > const &obj, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.
GLM_FUNC_DECL vec< 3, T, Q > unProject(vec< 3, T, Q > const &win, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
Map the specified window coordinates (win.x, win.y, win.z) into object coordinates using default near...
GLM_FUNC_DECL vec< 3, T, Q > project(vec< 3, T, Q > const &obj, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates using default near...